- Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()

example. Do not modify the window class pointer. I still had an instance where I was left with
  an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
  it doesn't.)

SVN r2496 (trunk)
This commit is contained in:
Randy Heit 2010-08-08 01:53:41 +00:00
commit 6000217889
3 changed files with 20 additions and 8 deletions

View file

@ -147,6 +147,7 @@ EXTERN_CVAR (Bool, lookstrafe)
EXTERN_CVAR (Bool, use_joystick)
static int WheelDelta;
extern bool CursorState;
extern BOOL paused;
static bool noidle = false;
@ -418,6 +419,14 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
I_CheckNativeMouse (false);
break;
case WM_SETCURSOR:
if (!CursorState)
{
SetCursor(NULL); // turn off window cursor
return TRUE; // Prevent Windows from setting cursor to window class cursor
}
break;
case WM_SIZE:
InvalidateRect (Window, NULL, FALSE);
break;