Renamed PushSpriteFrame to PushSpriteMDLFrame for consistency.
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3 changed files with 3 additions and 3 deletions
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@ -934,7 +934,7 @@ void gl_RenderFrameModels( const FSpriteModelFrame *smf,
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mdl->BuildVertexBuffer();
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gl_RenderState.SetVertexBuffer(mdl->mVBuf);
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mdl->PushSpriteFrame(smf, i);
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mdl->PushSpriteMDLFrame(smf, i);
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if ( smfNext && smf->modelframes[i] != smfNext->modelframes[i] )
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mdl->RenderFrame(tex, smf->modelframes[i], smfNext->modelframes[i], inter, translation);
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