Renamed PushSpriteFrame to PushSpriteMDLFrame for consistency.

This commit is contained in:
Jordon Moss 2016-07-16 01:15:14 -03:00 committed by Christoph Oelckers
commit 6014bde3d0
3 changed files with 3 additions and 3 deletions

View file

@ -934,7 +934,7 @@ void gl_RenderFrameModels( const FSpriteModelFrame *smf,
mdl->BuildVertexBuffer();
gl_RenderState.SetVertexBuffer(mdl->mVBuf);
mdl->PushSpriteFrame(smf, i);
mdl->PushSpriteMDLFrame(smf, i);
if ( smfNext && smf->modelframes[i] != smfNext->modelframes[i] )
mdl->RenderFrame(tex, smf->modelframes[i], smfNext->modelframes[i], inter, translation);