Renamed PushSpriteFrame to PushSpriteMDLFrame for consistency.
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3 changed files with 3 additions and 3 deletions
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@ -1113,7 +1113,7 @@ void FGLInterface::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhit
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}
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else if (smf->modelIDs[i] != -1)
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{
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Models[smf->modelIDs[i]]->PushSpriteFrame(smf, i);
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Models[smf->modelIDs[i]]->PushSpriteMDLFrame(smf, i);
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Models[smf->modelIDs[i]]->AddSkins(texhitlist);
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}
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if (smf->modelIDs[i] != -1)
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