Renamed PushSpriteFrame to PushSpriteMDLFrame for consistency.

This commit is contained in:
Jordon Moss 2016-07-16 01:15:14 -03:00 committed by Christoph Oelckers
commit 6014bde3d0
3 changed files with 3 additions and 3 deletions

View file

@ -1113,7 +1113,7 @@ void FGLInterface::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhit
}
else if (smf->modelIDs[i] != -1)
{
Models[smf->modelIDs[i]]->PushSpriteFrame(smf, i);
Models[smf->modelIDs[i]]->PushSpriteMDLFrame(smf, i);
Models[smf->modelIDs[i]]->AddSkins(texhitlist);
}
if (smf->modelIDs[i] != -1)