- Adjusted the noise debug table so that fractional volume levels do not

run into the adjacent columns.
- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
  can be removed.
- Fixed: Looping sounds must always successfully allocate a channel, even if
  it's only a pre-evicted channel.


SVN r1058 (trunk)
This commit is contained in:
Randy Heit 2008-07-01 01:28:22 +00:00
commit 601a6ad04c
11 changed files with 251 additions and 202 deletions

View file

@ -1,3 +1,11 @@
June 30, 2008
- Adjusted the noise debug table so that fractional volume levels do not
run into the adjacent columns.
- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
can be removed.
- Fixed: Looping sounds must always successfully allocate a channel, even if
it's only a pre-evicted channel.
June 30, 2008 (Changes by Graf Zahl)
- Added A_ClearReFire code pointer for weapons. Preferably A_WeaponReady should
reset this counter but that can't be done due to unwanted side effects with