- Adjusted the noise debug table so that fractional volume levels do not
run into the adjacent columns. - Added a NullSoundRenderer so that most of the checks against a NULL GSnd can be removed. - Fixed: Looping sounds must always successfully allocate a channel, even if it's only a pre-evicted channel. SVN r1058 (trunk)
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June 30, 2008
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- Adjusted the noise debug table so that fractional volume levels do not
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run into the adjacent columns.
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- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
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can be removed.
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- Fixed: Looping sounds must always successfully allocate a channel, even if
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it's only a pre-evicted channel.
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June 30, 2008 (Changes by Graf Zahl)
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- Added A_ClearReFire code pointer for weapons. Preferably A_WeaponReady should
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reset this counter but that can't be done due to unwanted side effects with
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