- Adjusted the noise debug table so that fractional volume levels do not
run into the adjacent columns. - Added a NullSoundRenderer so that most of the checks against a NULL GSnd can be removed. - Fixed: Looping sounds must always successfully allocate a channel, even if it's only a pre-evicted channel. SVN r1058 (trunk)
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11 changed files with 251 additions and 202 deletions
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@ -668,7 +668,7 @@ void D_Display ()
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NoWipe = 10;
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}
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if (snd_drawoutput && GSnd != NULL)
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if (snd_drawoutput)
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{
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GSnd->DrawWaveDebug(snd_drawoutput);
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}
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