- Adjusted the noise debug table so that fractional volume levels do not

run into the adjacent columns.
- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
  can be removed.
- Fixed: Looping sounds must always successfully allocate a channel, even if
  it's only a pre-evicted channel.


SVN r1058 (trunk)
This commit is contained in:
Randy Heit 2008-07-01 01:28:22 +00:00
commit 601a6ad04c
11 changed files with 251 additions and 202 deletions

View file

@ -1486,7 +1486,6 @@ FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float dis
HandleChannelDelay(chan, reuse_chan, freq);
chan->setPaused(false);
FSoundChan *schan = CommonChannelSetup(chan, reuse_chan);
schan->DistanceScale = distscale;
return schan;
}