SVN r314 (trunk)
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2fb55622e7
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35 changed files with 363 additions and 197 deletions
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@ -2391,7 +2391,7 @@ bool AActor::AdjustReflectionAngle (AActor *thing, angle_t &angle)
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void AActor::PlayActiveSound ()
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{
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if (ActiveSound && !S_IsActorPlayingSomething (this, CHAN_VOICE))
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if (ActiveSound && !S_IsActorPlayingSomething (this, CHAN_VOICE, -1))
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{
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S_SoundID (this, CHAN_VOICE, ActiveSound, 1,
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(flags3 & MF3_FULLVOLACTIVE) ? ATTN_NONE : ATTN_IDLE);
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