- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
should simplify scripting, since it means that meta fields can be treated (mostly) the same as normal fields. SVN r2242 (scripting)
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@ -154,7 +154,7 @@ void AFastProjectile::Effect()
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{
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//if (pr_smoke() < 128) // [RH] I think it looks better if it's consistent
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{
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FName name = (ENamedName) this->GetClass()->Meta.GetMetaInt (ACMETA_MissileName, NAME_None);
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FName name = GetClass()->MissileName;
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if (name != NAME_None)
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{
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fixed_t hitz = z-8*FRACUNIT;
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