- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This

should simplify scripting, since it means that meta fields can be treated (mostly) the same as
  normal fields.

SVN r2242 (scripting)
This commit is contained in:
Randy Heit 2010-03-25 20:38:00 +00:00
commit 604b5ef673
62 changed files with 902 additions and 802 deletions

View file

@ -25,7 +25,7 @@ static FRandom pr_morphmonst ("MorphMonster");
//
//---------------------------------------------------------------------------
bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
bool P_MorphPlayer (player_t *activator, player_t *p, PClassPlayerPawn *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
{
AInventory *item;
APlayerPawn *morphed;
@ -129,7 +129,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
hxarmor->Slots[1] = 0;
hxarmor->Slots[2] = 0;
hxarmor->Slots[3] = 0;
hxarmor->Slots[4] = spawntype->Meta.GetMetaFixed (APMETA_Hexenarmor0);
hxarmor->Slots[4] = spawntype->HexenArmor[0];
}
else if (item->ItemFlags & IF_KEEPDEPLETED)
{
@ -157,9 +157,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
// and for the original DOOM status bar.
if (p == &players[consoleplayer])
{
const char *face = spawntype->Meta.GetMetaString (APMETA_Face);
if (face != NULL && strcmp(face, "None") != 0)
if (spawntype->Face.IsNotEmpty() && strcmp(spawntype->Face, "None") != 0)
{
StatusBar->SetFace(&skins[p->MorphedPlayerClass]);
}
@ -285,8 +283,8 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
// and for the original DOOM status bar.
if ((player == &players[consoleplayer]))
{
const char *face = pmo->GetClass()->Meta.GetMetaString (APMETA_Face);
if (face != NULL && strcmp(face, "None") != 0)
FString face = pmo->GetClass()->Face;
if (face.IsNotEmpty() && strcmp(face, "None") != 0)
{
// Assume root-level base skin to begin with
size_t skinindex = 0;
@ -361,7 +359,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
AHexenArmor *hxarmor = mo->FindInventory<AHexenArmor>();
if (hxarmor != NULL)
{
hxarmor->Slots[4] = mo->GetClass()->Meta.GetMetaFixed (APMETA_Hexenarmor0);
hxarmor->Slots[4] = mo->GetClass()->HexenArmor[0];
}
return true;
}
@ -558,7 +556,7 @@ int AMorphProjectile::DoSpecialDamage (AActor *target, int damage)
const PClass *unmorph_flash = PClass::FindClass (UnMorphFlash);
if (target->player)
{
const PClass *player_class = PClass::FindClass (PlayerClass);
PClassPlayerPawn *player_class = dyn_cast<PClassPlayerPawn>(PClass::FindClass(PlayerClass));
P_MorphPlayer (NULL, target->player, player_class, Duration, MorphStyle, morph_flash, unmorph_flash);
}
else