- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
should simplify scripting, since it means that meta fields can be treated (mostly) the same as normal fields. SVN r2242 (scripting)
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62 changed files with 902 additions and 802 deletions
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@ -33,7 +33,7 @@ class AActor;
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class player_t;
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class AMorphedMonster;
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bool P_MorphPlayer (player_t *activator, player_t *player, const PClass *morphclass, int duration = 0, int style = 0,
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bool P_MorphPlayer (player_t *activator, player_t *player, PClassPlayerPawn *morphclass, int duration = 0, int style = 0,
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const PClass *enter_flash = NULL, const PClass *exit_flash = NULL);
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bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag = 0, bool force = false);
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bool P_MorphMonster (AActor *actor, const PClass *morphclass, int duration = 0, int style = 0,
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