- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This

should simplify scripting, since it means that meta fields can be treated (mostly) the same as
  normal fields.

SVN r2242 (scripting)
This commit is contained in:
Randy Heit 2010-03-25 20:38:00 +00:00
commit 604b5ef673
62 changed files with 902 additions and 802 deletions

View file

@ -20,6 +20,41 @@
static FRandom pr_restore ("RestorePos");
IMPLEMENT_CLASS(PClassInventory)
PClassInventory::PClassInventory()
{
GiveQuest = 0;
AltHUDIcon.SetInvalid();
}
void PClassInventory::Derive(PClass *newclass)
{
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassInventory)));
Super::Derive(newclass);
PClassInventory *newc = static_cast<PClassInventory *>(newclass);
newc->PickupMessage = PickupMessage;
newc->GiveQuest = GiveQuest;
newc->AltHUDIcon = AltHUDIcon;
}
IMPLEMENT_CLASS(PClassAmmo)
PClassAmmo::PClassAmmo()
{
DropAmount = 0;
}
void PClassAmmo::Derive(PClass *newclass)
{
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassAmmo)));
Super::Derive(newclass);
PClassAmmo *newc = static_cast<PClassAmmo *>(newclass);
newc->DropAmount = DropAmount;
}
IMPLEMENT_CLASS (AAmmo)
//===========================================================================
@ -970,9 +1005,9 @@ void AInventory::DoPickupSpecial (AActor *toucher)
const char *AInventory::PickupMessage ()
{
const char *message = GetClass()->Meta.GetMetaString (AIMETA_PickupMessage);
FString message = GetClass()->PickupMessage;
return message != NULL? message : "You got a pickup";
return message.IsNotEmpty() ? message : "You got a pickup";
}
//===========================================================================
@ -1169,8 +1204,8 @@ bool AInventory::DoRespawn ()
void AInventory::GiveQuest (AActor *toucher)
{
int quest = GetClass()->Meta.GetMetaInt(AIMETA_GiveQuest);
if (quest>0 && quest<31)
int quest = GetClass()->GiveQuest;
if (quest > 0 && quest <= countof(QuestItemClasses))
{
toucher->GiveInventoryType (QuestItemClasses[quest-1]);
}
@ -1394,6 +1429,35 @@ bool ACustomInventory::TryPickup (AActor *&toucher)
return useok;
}
IMPLEMENT_CLASS(PClassHealth)
//===========================================================================
//
// PClassHealth Constructor
//
//===========================================================================
PClassHealth::PClassHealth()
{
LowHealth = 0;
}
//===========================================================================
//
// PClassHealth :: Derive
//
//===========================================================================
void PClassHealth::Derive(PClass *newclass)
{
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassHealth)));
Super::Derive(newclass);
PClassHealth *newc = static_cast<PClassHealth *>(newclass);
newc->LowHealth = LowHealth;
newc->LowHealthMessage = LowHealthMessage;
}
IMPLEMENT_CLASS (AHealth)
//===========================================================================
@ -1403,13 +1467,13 @@ IMPLEMENT_CLASS (AHealth)
//===========================================================================
const char *AHealth::PickupMessage ()
{
int threshold = GetClass()->Meta.GetMetaInt(AIMETA_LowHealth, 0);
int threshold = GetClass()->LowHealth;
if (PrevHealth < threshold)
{
const char *message = GetClass()->Meta.GetMetaString (AIMETA_LowHealthMessage);
FString message = GetClass()->LowHealthMessage;
if (message != NULL)
if (message.IsNotEmpty())
{
return message;
}