- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
should simplify scripting, since it means that meta fields can be treated (mostly) the same as normal fields. SVN r2242 (scripting)
This commit is contained in:
parent
f88f601230
commit
604b5ef673
62 changed files with 902 additions and 802 deletions
|
|
@ -3588,7 +3588,7 @@ void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *actor, a
|
|||
{
|
||||
if (bleedtrace.HitType == TRACE_HitWall)
|
||||
{
|
||||
PalEntry bloodcolor = (PalEntry)actor->GetClass()->Meta.GetMetaInt(AMETA_BloodColor);
|
||||
PalEntry bloodcolor = actor->GetClass()->BloodColor;
|
||||
if (bloodcolor != 0)
|
||||
{
|
||||
bloodcolor.r>>=1; // the full color is too bright for blood decals
|
||||
|
|
@ -4325,7 +4325,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
|
|||
{
|
||||
points = points * splashfactor;
|
||||
}
|
||||
points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT)/(float)FRACUNIT;
|
||||
points *= thing->GetClass()->RDFactor/(float)FRACUNIT;
|
||||
|
||||
if (points > 0.f && P_CheckSight (thing, bombspot, 1))
|
||||
{ // OK to damage; target is in direct path
|
||||
|
|
@ -4391,7 +4391,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
|
|||
int damage = Scale (bombdamage, bombdistance-dist, bombdistance);
|
||||
damage = (int)((float)damage * splashfactor);
|
||||
|
||||
damage = Scale(damage, thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT), FRACUNIT);
|
||||
damage = Scale(damage, thing->GetClass()->RDFactor, FRACUNIT);
|
||||
if (damage > 0)
|
||||
{
|
||||
P_DamageMobj (thing, bombspot, bombsource, damage, bombmod);
|
||||
|
|
@ -4598,8 +4598,8 @@ void P_DoCrunch (AActor *thing, FChangePosition *cpos)
|
|||
if ((!(thing->flags&MF_NOBLOOD)) &&
|
||||
(!(thing->flags2&(MF2_INVULNERABLE|MF2_DORMANT))))
|
||||
{
|
||||
PalEntry bloodcolor = (PalEntry)thing->GetClass()->Meta.GetMetaInt(AMETA_BloodColor);
|
||||
const PClass *bloodcls = PClass::FindClass((ENamedName)thing->GetClass()->Meta.GetMetaInt(AMETA_BloodType, NAME_Blood));
|
||||
PalEntry bloodcolor = thing->GetClass()->BloodColor;
|
||||
PClassActor *bloodcls = PClass::FindActor(thing->GetClass()->BloodType);
|
||||
|
||||
P_TraceBleed (cpos->crushchange, thing);
|
||||
if (cl_bloodtype <= 1 && bloodcls != NULL)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue