- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This

should simplify scripting, since it means that meta fields can be treated (mostly) the same as
  normal fields.

SVN r2242 (scripting)
This commit is contained in:
Randy Heit 2010-03-25 20:38:00 +00:00
commit 604b5ef673
62 changed files with 902 additions and 802 deletions

View file

@ -442,7 +442,7 @@ void R_InitSkins (void)
int lastlump;
int aliasid;
bool remove;
const PClass *basetype, *transtype;
PClassPlayerPawn *basetype, *transtype;
key[sizeof(key)-1] = 0;
i = PlayerClasses.Size () - 1;
@ -527,11 +527,11 @@ void R_InitSkins (void)
else if (0 == stricmp (key, "game"))
{
if (gameinfo.gametype == GAME_Heretic)
basetype = PClass::FindClass (NAME_HereticPlayer);
basetype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_HereticPlayer));
else if (gameinfo.gametype == GAME_Strife)
basetype = PClass::FindClass (NAME_StrifePlayer);
basetype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_StrifePlayer));
else
basetype = PClass::FindClass (NAME_DoomPlayer);
basetype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_DoomPlayer));
transtype = basetype;
@ -539,7 +539,7 @@ void R_InitSkins (void)
{
if (gameinfo.gametype & GAME_DoomChex)
{
transtype = PClass::FindClass (NAME_HereticPlayer);
transtype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_HereticPlayer));
skins[i].othergame = true;
}
else if (gameinfo.gametype != GAME_Heretic)
@ -558,7 +558,7 @@ void R_InitSkins (void)
{
if (gameinfo.gametype == GAME_Heretic)
{
transtype = PClass::FindClass (NAME_DoomPlayer);
transtype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_DoomPlayer));
skins[i].othergame = true;
}
else if (!(gameinfo.gametype & GAME_DoomChex))
@ -634,12 +634,12 @@ void R_InitSkins (void)
{
if (gameinfo.gametype & GAME_DoomChex)
{
basetype = transtype = PClass::FindClass (NAME_DoomPlayer);
basetype = transtype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_DoomPlayer));
}
else if (gameinfo.gametype == GAME_Heretic)
{
basetype = PClass::FindClass (NAME_HereticPlayer);
transtype = PClass::FindClass (NAME_DoomPlayer);
basetype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_HereticPlayer));
transtype = static_cast<PClassPlayerPawn *>(PClass::FindClass (NAME_DoomPlayer));
skins[i].othergame = true;
}
else
@ -650,17 +650,18 @@ void R_InitSkins (void)
if (!remove)
{
skins[i].range0start = transtype->Meta.GetMetaInt (APMETA_ColorRange) & 0xff;
skins[i].range0end = transtype->Meta.GetMetaInt (APMETA_ColorRange) >> 8;
skins[i].range0start = transtype->ColorRangeStart;
skins[i].range0end = transtype->ColorRangeEnd;
remove = true;
for (j = 0; j < (int)PlayerClasses.Size (); j++)
{
const PClass *type = PlayerClasses[j].Type;
PClassPlayerPawn *type = PlayerClasses[j].Type;
if (type->IsDescendantOf (basetype) &&
GetDefaultByType (type)->SpawnState->sprite == GetDefaultByType (basetype)->SpawnState->sprite &&
type->Meta.GetMetaInt (APMETA_ColorRange) == basetype->Meta.GetMetaInt (APMETA_ColorRange))
type->ColorRangeStart == basetype->ColorRangeStart &&
type->ColorRangeEnd == basetype->ColorRangeEnd)
{
PlayerClasses[j].Skins.Push ((int)i);
remove = false;
@ -871,9 +872,9 @@ void R_InitSprites ()
memset (skins, 0, sizeof(*skins) * numskins);
for (i = 0; i < numskins; i++)
{ // Assume Doom skin by default
const PClass *type = PlayerClasses[0].Type;
skins[i].range0start = type->Meta.GetMetaInt (APMETA_ColorRange) & 255;
skins[i].range0end = type->Meta.GetMetaInt (APMETA_ColorRange) >> 8;
PClassPlayerPawn *type = PlayerClasses[0].Type;
skins[i].range0start = type->ColorRangeStart;
skins[i].range0end = type->ColorRangeEnd;
skins[i].ScaleX = GetDefaultByType (type)->scaleX;
skins[i].ScaleY = GetDefaultByType (type)->scaleY;
}
@ -886,11 +887,11 @@ void R_InitSprites ()
// [GRB] Each player class has its own base skin
for (i = 0; i < PlayerClasses.Size (); i++)
{
const PClass *basetype = PlayerClasses[i].Type;
const char *pclassface = basetype->Meta.GetMetaString (APMETA_Face);
PClassPlayerPawn *basetype = PlayerClasses[i].Type;
FString pclassface = basetype->Face;
strcpy (skins[i].name, "Base");
if (pclassface == NULL || strcmp(pclassface, "None") == 0)
if (pclassface.IsEmpty() || strcmp(pclassface, "None") == 0)
{
skins[i].face[0] = 'S';
skins[i].face[1] = 'T';
@ -901,8 +902,8 @@ void R_InitSprites ()
{
strcpy(skins[i].face, pclassface);
}
skins[i].range0start = basetype->Meta.GetMetaInt (APMETA_ColorRange) & 255;
skins[i].range0end = basetype->Meta.GetMetaInt (APMETA_ColorRange) >> 8;
skins[i].range0start = basetype->ColorRangeStart;
skins[i].range0end = basetype->ColorRangeEnd;
skins[i].ScaleX = GetDefaultByType (basetype)->scaleX;
skins[i].ScaleY = GetDefaultByType (basetype)->scaleY;
skins[i].sprite = GetDefaultByType (basetype)->SpawnState->sprite;