the remaining GetChars additions.

The offending operator const char * no longer exists.
This commit is contained in:
Christoph Oelckers 2023-10-07 23:44:01 +02:00
commit 6055ff029d
11 changed files with 53 additions and 55 deletions

View file

@ -152,18 +152,18 @@ bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printer
if (actor != NULL)
{
auto Level = actor->Level;
const char *dot = strchr(flagname, '.');
const char *dot = strchr(flagname.GetChars(), '.');
FFlagDef *fd;
PClassActor *cls = actor->GetClass();
if (dot != NULL)
{
FString part1(flagname.GetChars(), dot - flagname);
fd = FindFlag(cls, part1, dot + 1);
FString part1(flagname.GetChars(), dot - flagname.GetChars());
fd = FindFlag(cls, part1.GetChars(), dot + 1);
}
else
{
fd = FindFlag(cls, flagname, NULL);
fd = FindFlag(cls, flagname.GetChars(), NULL);
}
if (fd != NULL)
@ -245,7 +245,7 @@ INTBOOL CheckActorFlag(AActor *owner, const char *flagname, bool printerror)
if (dot != NULL)
{
FString part1(flagname, dot-flagname);
fd = FindFlag (cls, part1, dot+1);
fd = FindFlag (cls, part1.GetChars(), dot+1);
}
else
{
@ -1377,7 +1377,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, type, S, PowerupGiver)
{
FString st;
st.Format("%s%s", strnicmp(str, "power", 5) ? "Power" : "", str);
cls = FindClassTentative(st, pow);
cls = FindClassTentative(st.GetChars(), pow);
}
else
{