- renamed FULLMASS to DONTTHRUST.
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5 changed files with 7 additions and 7 deletions
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@ -4679,7 +4679,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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if (!(flags & RADF_NODAMAGE))
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newdam = P_DamageMobj(thing, bombspot, bombsource, damage, bombmod);
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else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_FULLMASS)))
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else if (thing->player == NULL && (!(flags & RADF_NOIMPACTDAMAGE) && !(thing->flags7 & MF7_DONTTHRUST)))
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thing->flags2 |= MF2_BLASTED;
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if (!(thing->flags & MF_ICECORPSE))
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@ -4691,7 +4691,7 @@ void P_RadiusAttack(AActor *bombspot, AActor *bombsource, int bombdamage, int bo
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{
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if (bombsource == NULL || !(bombsource->flags2 & MF2_NODMGTHRUST))
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{
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if (!(thing->flags7 & MF7_FULLMASS))
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if (!(thing->flags7 & MF7_DONTTHRUST))
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{
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thrust = points * 0.5f / (double)thing->Mass;
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