Fix normals in wall surfaces that are squished into triangles

This commit is contained in:
RaveYard 2023-09-07 04:30:40 +02:00 committed by Magnus Norddahl
commit 6078e339fc
2 changed files with 20 additions and 6 deletions

View file

@ -470,7 +470,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
MeshVertices.Push(verts[2]);
MeshVertices.Push(verts[3]);
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
surf.plane = ToPlane(verts[0], verts[1], verts[2], verts[3]);
Surfaces.Push(surf);
return;
}
@ -501,7 +501,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
MeshVertices.Push(verts[2]);
MeshVertices.Push(verts[3]);
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
surf.plane = ToPlane(verts[0], verts[1], verts[2], verts[3]);
Surfaces.Push(surf);
return;
}
@ -549,7 +549,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
MeshVertices.Push(verts[2]);
MeshVertices.Push(verts[3]);
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
surf.plane = ToPlane(verts[0], verts[1], verts[2], verts[3]);
Surfaces.Push(surf);
}
@ -587,7 +587,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
MeshVertices.Push(verts[2]);
MeshVertices.Push(verts[3]);
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
surf.plane = ToPlane(verts[0], verts[1], verts[2], verts[3]);
surf.Type = ST_LOWERSIDE;
surf.typeIndex = typeIndex;
surf.bSky = false;
@ -626,7 +626,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
MeshVertices.Push(verts[2]);
MeshVertices.Push(verts[3]);
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
surf.plane = ToPlane(verts[0], verts[1], verts[2], verts[3]);
surf.Type = ST_UPPERSIDE;
surf.typeIndex = typeIndex;
surf.bSky = bSky;
@ -665,7 +665,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
MeshVertices.Push(verts[2]);
MeshVertices.Push(verts[3]);
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
surf.plane = ToPlane(verts[0], verts[1], verts[2], verts[3]);
surf.Type = ST_MIDDLESIDE;
surf.typeIndex = typeIndex;
surf.sampleDimension = side->textures[side_t::mid].LightmapSampleDistance;