Moved the PointInSector functions into FLevelLocals
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38 changed files with 167 additions and 162 deletions
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@ -1340,7 +1340,7 @@ bool FLevelLocals::CheckSpot (int playernum, FPlayerStart *mthing)
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{
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spot.Z = 0;
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}
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spot.Z += P_PointInSector (spot)->floorplane.ZatPoint (spot);
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spot.Z += PointInSector (spot)->floorplane.ZatPoint (spot);
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if (!players[playernum].mo)
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{ // first spawn of level, before corpses
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