- fixed code that deternines when to upscale a texture.
This was very much non-functional.
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2d13dcfc81
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5 changed files with 14 additions and 21 deletions
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@ -106,7 +106,7 @@ void FTextureManager::DeleteAll()
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// This must not, under any circumstances, delete the wipe textures, because
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// all CCMDs triggering a flush can be executed while a wipe is in progress
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//
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// This now also deletes the software textures because having the software
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// This now also deletes the software textures because the software
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// renderer can also use the texture scalers and that is the
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// main reason to call this outside of the destruction code.
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//
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@ -120,8 +120,8 @@ void FTextureManager::FlushAll()
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{
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Textures[i].Texture->CleanHardwareData();
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delete Textures[i].Texture->GetSoftwareTexture();
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Textures[i].Texture->SetSoftwareTexture(nullptr);
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calcShouldUpscale(Textures[i].Texture);
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Textures[i].Texture->SetSoftwareTexture(nullptr);
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}
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}
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}
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