- fixed code that deternines when to upscale a texture.
This was very much non-functional.
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2d13dcfc81
commit
60a20af8ff
5 changed files with 14 additions and 21 deletions
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@ -68,11 +68,10 @@ FSoftwareTexture::FSoftwareTexture(FGameTexture *tex)
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mSource = tex->GetTexture();
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mBufferFlags = CTF_ProcessData;
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auto f = mBufferFlags;
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if (shouldUpscale(tex, scaleFlagFromUseType(tex->GetUseType()))) f |= CTF_Upscale;
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if (shouldUpscale(tex, scaleFlagFromUseType(tex->GetUseType()))) mBufferFlags |= CTF_Upscale;
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// calculate the real size after running the scaler.
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auto info = mSource->CreateTexBuffer(0, CTF_CheckOnly| f);
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auto info = mSource->CreateTexBuffer(0, CTF_CheckOnly| mBufferFlags);
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mPhysicalWidth = info.mWidth;
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mPhysicalHeight = info.mHeight;
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mPhysicalScale = tex->GetTexelWidth() > 0 ? mPhysicalWidth / tex->GetTexelWidth() : mPhysicalWidth;
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@ -130,7 +129,7 @@ const uint8_t *FSoftwareTexture::GetPixels(int style)
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}
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else
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{
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auto f = mBufferFlags | CTF_Upscale;
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auto f = mBufferFlags;
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auto tempbuffer = mSource->CreateTexBuffer(0, f);
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Pixels.Resize(GetPhysicalWidth()*GetPhysicalHeight());
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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@ -176,7 +175,7 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
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}
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else
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{
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auto tempbuffer = mSource->CreateTexBuffer(0, mBufferFlags | CTF_Upscale);
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auto tempbuffer = mSource->CreateTexBuffer(0, mBufferFlags);
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CreatePixelsBgraWithMipmaps();
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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for (int y = 0; y < GetPhysicalHeight(); y++)
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