- added an option to use the new console font for centered messages.

Like the notification messages, this is optional to not affect existing settings.
This commit is contained in:
Christoph Oelckers 2019-03-11 19:54:03 +01:00
commit 60c5350e8b
10 changed files with 60 additions and 39 deletions

View file

@ -623,7 +623,7 @@ void FParser::SF_Tip(void)
if (t_argc>0 && Script->trigger &&
Script->trigger->CheckLocalView())
{
C_MidPrint(SmallFont, GetFormatString(0).GetChars());
C_MidPrint(nullptr, GetFormatString(0).GetChars());
}
}
@ -643,7 +643,7 @@ void FParser::SF_TimedTip(void)
{
float saved = con_midtime;
con_midtime = intvalue(t_argv[0])/100.0f;
C_MidPrint(SmallFont, GetFormatString(1).GetChars());
C_MidPrint(nullptr, GetFormatString(1).GetChars());
con_midtime=saved;
}
}
@ -662,7 +662,7 @@ void FParser::SF_PlayerTip(void)
int plnum = T_GetPlayerNum(t_argv[0]);
if (plnum!=-1 && Level->Players[plnum]->mo->CheckLocalView())
{
C_MidPrint(SmallFont, GetFormatString(1).GetChars());
C_MidPrint(nullptr, GetFormatString(1).GetChars());
}
}
}