- added an option to use the new console font for centered messages.
Like the notification messages, this is optional to not affect existing settings.
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parent
ed1615babb
commit
60c5350e8b
10 changed files with 60 additions and 39 deletions
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@ -705,7 +705,7 @@ protected:
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TObjPtr<AActor*> activator;
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line_t *activationline;
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bool backSide;
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FFont *activefont;
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FFont *activefont = nullptr;
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int hudwidth, hudheight;
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int ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight;
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int WrapWidth;
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@ -774,7 +774,7 @@ protected:
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private:
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DLevelScript();
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DLevelScript() = default;
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friend class DACSThinker;
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};
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@ -3506,11 +3506,6 @@ void DLevelScript::Serialize(FSerializer &arc)
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}
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}
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DLevelScript::DLevelScript ()
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{
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activefont = SmallFont;
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}
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void DLevelScript::Unlink ()
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{
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DACSThinker *controller = Level->ACSThinker;
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@ -3924,10 +3919,6 @@ void DLevelScript::DoSetFont (int fontnum)
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{
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const char *fontname = Level->Behaviors.LookupString (fontnum);
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activefont = V_GetFont (fontname);
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if (activefont == NULL)
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{
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activefont = SmallFont;
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}
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}
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int DLevelScript::DoSetMaster (AActor *self, AActor *master)
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@ -8676,17 +8667,18 @@ scriptwait:
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color = CLAMPCOLOR(Stack[optstart-4]);
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}
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FFont *font = activefont ? activefont : SmallFont;
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switch (type & 0xFF)
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{
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default: // normal
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alpha = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 1.f;
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msg = Create<DHUDMessage> (activefont, work, x, y, hudwidth, hudheight, color, holdTime);
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msg = Create<DHUDMessage> (font, work, x, y, hudwidth, hudheight, color, holdTime);
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break;
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case 1: // fade out
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{
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float fadeTime = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 0.5f;
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alpha = (optstart < sp-1) ? ACSToFloat(Stack[optstart+1]) : 1.f;
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msg = Create<DHUDMessageFadeOut> (activefont, work, x, y, hudwidth, hudheight, color, holdTime, fadeTime);
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msg = Create<DHUDMessageFadeOut> (font, work, x, y, hudwidth, hudheight, color, holdTime, fadeTime);
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}
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break;
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case 2: // type on, then fade out
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@ -8694,7 +8686,7 @@ scriptwait:
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float typeTime = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 0.05f;
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float fadeTime = (optstart < sp-1) ? ACSToFloat(Stack[optstart+1]) : 0.5f;
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alpha = (optstart < sp-2) ? ACSToFloat(Stack[optstart+2]) : 1.f;
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msg = Create<DHUDMessageTypeOnFadeOut> (activefont, work, x, y, hudwidth, hudheight, color, typeTime, holdTime, fadeTime);
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msg = Create<DHUDMessageTypeOnFadeOut> (font, work, x, y, hudwidth, hudheight, color, typeTime, holdTime, fadeTime);
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}
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break;
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case 3: // fade in, then fade out
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@ -8702,7 +8694,7 @@ scriptwait:
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float inTime = (optstart < sp) ? ACSToFloat(Stack[optstart]) : 0.5f;
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float outTime = (optstart < sp-1) ? ACSToFloat(Stack[optstart+1]) : 0.5f;
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alpha = (optstart < sp-2) ? ACSToFloat(Stack[optstart + 2]) : 1.f;
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msg = Create<DHUDMessageFadeInOut> (activefont, work, x, y, hudwidth, hudheight, color, holdTime, inTime, outTime);
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msg = Create<DHUDMessageFadeInOut> (font, work, x, y, hudwidth, hudheight, color, holdTime, inTime, outTime);
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}
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break;
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}
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@ -10286,7 +10278,6 @@ DLevelScript::DLevelScript (FLevelLocals *l, AActor *who, line_t *where, int num
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activator = who;
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activationline = where;
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backSide = flags & ACS_BACKSIDE;
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activefont = SmallFont;
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hudwidth = hudheight = 0;
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ClipRectLeft = ClipRectTop = ClipRectWidth = ClipRectHeight = WrapWidth = 0;
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HandleAspect = true;
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