- most ATAG stuff is gone, except for the static storage space in the VMFunction.

This commit is contained in:
Christoph Oelckers 2017-04-10 16:06:18 +02:00
commit 60dd58e7d2
5 changed files with 14 additions and 53 deletions

View file

@ -76,7 +76,7 @@ bool FState::CallAction(AActor *self, AActor *stateowner, FStateParamInfo *info,
{
ActionCycles.Clock();
VMValue params[3] = { self, stateowner, VMValue(info, ATAG_GENERIC) };
VMValue params[3] = { self, stateowner, VMValue(info) };
// If the function returns a state, store it at *stateret.
// If it doesn't return a state but stateret is non-NULL, we need
// to set *stateret to NULL.