- most ATAG stuff is gone, except for the static storage space in the VMFunction.
This commit is contained in:
parent
5464336035
commit
60dd58e7d2
5 changed files with 14 additions and 53 deletions
|
|
@ -76,7 +76,7 @@ bool FState::CallAction(AActor *self, AActor *stateowner, FStateParamInfo *info,
|
|||
{
|
||||
ActionCycles.Clock();
|
||||
|
||||
VMValue params[3] = { self, stateowner, VMValue(info, ATAG_GENERIC) };
|
||||
VMValue params[3] = { self, stateowner, VMValue(info) };
|
||||
// If the function returns a state, store it at *stateret.
|
||||
// If it doesn't return a state but stateret is non-NULL, we need
|
||||
// to set *stateret to NULL.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue