- floatified the particles.
This is the last bit of play code that needed to be altered, what's left is the underlying data representations of vertices, linedefs and sectors. # Conflicts: # src/p_setup.cpp # src/r_things.cpp
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4 changed files with 94 additions and 127 deletions
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@ -1222,8 +1222,6 @@ void P_LoadSegs (MapData * map)
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line_t* line; // phares 10/4/98
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int ptp_angle; // phares 10/4/98
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int delta_angle; // phares 10/4/98
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int dis; // phares 10/4/98
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int dx,dy; // phares 10/4/98
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int vnum1,vnum2; // phares 10/4/98
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int lumplen = map->Size(ML_SEGS);
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