- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.

These inits are done at a time when the data isn't even initialized so they will get overwritten anyway.
This commit is contained in:
Christoph Oelckers 2019-02-24 09:57:46 +01:00
commit 6129f9a9cc
10 changed files with 53 additions and 39 deletions

View file

@ -256,7 +256,7 @@ void DIntermissionScreenText::Init(FIntermissionAction *desc, bool first)
if (mTextX < 0) mTextX =gameinfo.TextScreenX;
mTextY = static_cast<FIntermissionActionTextscreen*>(desc)->mTextY;
if (mTextY < 0) mTextY =gameinfo.TextScreenY;
mTextLen = mText.CharacterCount();
mTextLen = (int)mText.CharacterCount();
mTextDelay = static_cast<FIntermissionActionTextscreen*>(desc)->mTextDelay;
mTextColor = static_cast<FIntermissionActionTextscreen*>(desc)->mTextColor;
// For text screens, the duration only counts when the text is complete.