- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.

These inits are done at a time when the data isn't even initialized so they will get overwritten anyway.
This commit is contained in:
Christoph Oelckers 2019-02-24 09:57:46 +01:00
commit 6129f9a9cc
10 changed files with 53 additions and 39 deletions

View file

@ -973,7 +973,7 @@ void P_CheckPlayerSprite(AActor *actor, int &spritenum, DVector2 &scale)
}
}
CUSTOM_CVAR (Float, sv_aircontrol, 0.00390625f, CVAR_SERVERINFO|CVAR_NOSAVE)
CUSTOM_CVAR (Float, sv_aircontrol, 0.00390625f, CVAR_SERVERINFO|CVAR_NOSAVE|CVAR_NOINITCALL)
{
primaryLevel->aircontrol = self;
primaryLevel->AirControlChanged ();