- moved the offsets to FGameTexture.
# Conflicts: # src/common/textures/textures.h
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8843761bf8
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61380fc505
6 changed files with 37 additions and 74 deletions
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@ -435,12 +435,12 @@ FTextureID FTextureManager::CreateTexture (int lumpnum, ETextureType usetype)
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// Now we're stuck with this stupid behaviour.
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if (w == 128 && h == 128)
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{
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out->SetScale(DVector2(2, 2));
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out->SetScale(2, 2);
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out->SetWorldPanning(true);
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}
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else if (w == 256 && h == 256)
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{
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out->SetScale(DVector2(4, 4));
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out->SetScale(4, 4);
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out->SetWorldPanning(true);
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}
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}
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@ -600,12 +600,10 @@ void FTextureManager::AddHiresTextures (int wadnum)
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auto oldtex = Textures[tlist[i].GetIndex()].Texture;
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->_LeftOffset[0] = int(oldtex->GetDisplayLeftOffset(0) * newtex->Scale.X);
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newtex->_LeftOffset[1] = int(oldtex->GetDisplayLeftOffset(1) * newtex->Scale.X);
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newtex->_TopOffset[0] = int(oldtex->GetDisplayTopOffset(0) * newtex->Scale.Y);
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newtex->_TopOffset[1] = int(oldtex->GetDisplayTopOffset(1) * newtex->Scale.Y);
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auto gtex = MakeGameTexture(newtex, ETextureType::Override);
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gtex->SetWorldPanning(true);
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gtex->SetOffsets(0, xs_RoundToInt(oldtex->GetDisplayLeftOffset(0) * newtex->Scale.X), xs_RoundToInt(oldtex->GetDisplayTopOffset(0) * newtex->Scale.Y));
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gtex->SetOffsets(1, xs_RoundToInt(oldtex->GetDisplayLeftOffset(1) * newtex->Scale.X), xs_RoundToInt(oldtex->GetDisplayTopOffset(1) * newtex->Scale.Y));
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gtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
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ReplaceTexture(tlist[i], gtex, true);
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}
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@ -698,12 +696,10 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
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if (newtex != NULL)
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{
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// Replace the entire texture and adjust the scaling and offset factors.
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newtex->_LeftOffset[0] = int(oldtex->GetDisplayLeftOffset(0) * newtex->Scale.X);
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newtex->_LeftOffset[1] = int(oldtex->GetDisplayLeftOffset(1) * newtex->Scale.X);
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newtex->_TopOffset[0] = int(oldtex->GetDisplayTopOffset(0) * newtex->Scale.Y);
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newtex->_TopOffset[1] = int(oldtex->GetDisplayTopOffset(1) * newtex->Scale.Y);
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auto gtex = MakeGameTexture(newtex, ETextureType::Override);
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gtex->SetWorldPanning(true);
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gtex->SetOffsets(0, xs_RoundToInt(oldtex->GetDisplayLeftOffset(0) * newtex->Scale.X), xs_RoundToInt(oldtex->GetDisplayTopOffset(0) * newtex->Scale.Y));
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gtex->SetOffsets(1, xs_RoundToInt(oldtex->GetDisplayLeftOffset(1) * newtex->Scale.X), xs_RoundToInt(oldtex->GetDisplayTopOffset(1) * newtex->Scale.Y));
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gtex->SetDisplaySize(oldtex->GetDisplayWidth(), oldtex->GetDisplayHeight());
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ReplaceTexture(tlist[i], gtex, true);
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}
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@ -1471,8 +1467,7 @@ void FTextureManager::AdjustSpriteOffsets()
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memcpy(&sprid, tex->GetName().GetChars(), 4);
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if (donotprocess.CheckKey(sprid)) continue; // do not alter sprites that only get partially replaced.
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}
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tex->GetTexture()->_LeftOffset[1] = x;
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tex->GetTexture()->_TopOffset[1] = y;
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tex->SetOffsets(1, x, y);
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}
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}
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}
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