- fixed: The sky baseline position needs to take texture scaling into account.

SVN r1982 (trunk)
This commit is contained in:
Christoph Oelckers 2009-11-15 08:11:14 +00:00
commit 6161702703
4 changed files with 6 additions and 2 deletions

View file

@ -144,7 +144,7 @@ FTexture::FTexture (const char *name, int lumpnum)
WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false),
Rotations(0xFFFF), Width(0), Height(0), WidthMask(0), Native(NULL)
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
{
id.SetInvalid();
if (name != NULL)