- fixed: The sky baseline position needs to take texture scaling into account.
SVN r1982 (trunk)
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parent
6310f32843
commit
6161702703
4 changed files with 6 additions and 2 deletions
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@ -144,7 +144,7 @@ FTexture::FTexture (const char *name, int lumpnum)
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WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT), SourceLump(lumpnum),
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UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
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bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false),
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Rotations(0xFFFF), Width(0), Height(0), WidthMask(0), Native(NULL)
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Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0), WidthMask(0), Native(NULL)
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{
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id.SetInvalid();
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if (name != NULL)
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