- consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class.

This commit is contained in:
Christoph Oelckers 2020-04-25 10:51:45 +02:00
commit 6177ed153d
19 changed files with 85 additions and 229 deletions

View file

@ -28,6 +28,11 @@ public:
void Update() override;
void AmbientOccludeScene(float m5) override;
void FirstEye() override;
void NextEye(int eyecount) override;
void SetSceneRenderTarget(bool useSSAO) override;
void UpdateShadowMap() override;
FRenderState* RenderState() override;
void CleanForRestart() override;
void UpdatePalette() override;
@ -58,7 +63,7 @@ public:
void SetVSync(bool vsync);
void Draw2D() override;
void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
void PostProcessScene(bool swscene, int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
bool HWGammaActive = false; // Are we using hardware or software gamma?
std::shared_ptr<FGLDebug> mDebug; // Debug API