- consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class.
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19 changed files with 85 additions and 229 deletions
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@ -28,6 +28,11 @@ public:
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void Update() override;
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void AmbientOccludeScene(float m5) override;
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void FirstEye() override;
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void NextEye(int eyecount) override;
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void SetSceneRenderTarget(bool useSSAO) override;
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void UpdateShadowMap() override;
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FRenderState* RenderState() override;
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void CleanForRestart() override;
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void UpdatePalette() override;
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@ -58,7 +63,7 @@ public:
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void SetVSync(bool vsync);
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void Draw2D() override;
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void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
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void PostProcessScene(bool swscene, int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
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bool HWGammaActive = false; // Are we using hardware or software gamma?
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std::shared_ptr<FGLDebug> mDebug; // Debug API
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