- consolidated the 3 RenderViewpoint variants and took the function out of the framebuffer class.

This commit is contained in:
Christoph Oelckers 2020-04-25 10:51:45 +02:00
commit 6177ed153d
19 changed files with 85 additions and 229 deletions

View file

@ -87,8 +87,10 @@ public:
void StartPrecaching() override;
void BeginFrame() override;
void BlurScene(float amount) override;
void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
void PostProcessScene(bool swscene, int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
void AmbientOccludeScene(float m5) override;
void SetSceneRenderTarget(bool useSSAO) override;
void UpdateShadowMap() override;
IHardwareTexture *CreateHardwareTexture() override;
FMaterial* CreateMaterial(FGameTexture* tex, int scaleflags) override;
@ -113,12 +115,10 @@ public:
void UpdateGpuStats();
private:
sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
void PrintStartupLog();
void CreateFanToTrisIndexBuffer();
void CopyScreenToBuffer(int w, int h, void *data);
void UpdateShadowMap();
void DeleteFrameObjects();
void FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit);