- fixed: The interpolation factor for models was never passed to the shader.

This commit is contained in:
Christoph Oelckers 2014-10-23 09:57:27 +02:00
commit 618c23303f
5 changed files with 9 additions and 5 deletions

View file

@ -138,7 +138,7 @@ FModelVertexBuffer::~FModelVertexBuffer()
//
//===========================================================================
unsigned int FModelVertexBuffer::SetupFrame(unsigned int frame1, unsigned int frame2, float factor)
unsigned int FModelVertexBuffer::SetupFrame(unsigned int frame1, unsigned int frame2)
{
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glVertexAttribPointer(VATTR_VERTEX, 3, GL_FLOAT, false, sizeof(FModelVertex), &VMO[frame1].x);