Added MF9_FORCESECTORDAMAGE.

This flag forces non-player actors to take  damage from hurt floors even if SECMF_HURTMONSTERS isn't true.
This commit is contained in:
inkoalawetrust 2024-10-01 16:13:41 +03:00 committed by Ricardo Luís Vaz Silva
commit 61bd3a739a
3 changed files with 3 additions and 1 deletions

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@ -353,6 +353,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF9, DECOUPLEDANIMATIONS, AActor, flags9),
DEFINE_FLAG(MF9, NOSECTORDAMAGE, AActor, flags9),
DEFINE_PROTECTED_FLAG(MF9, ISPUFF, AActor, flags9), //[AA] was spawned by SpawnPuff
DEFINE_FLAG(MF9, FORCESECTORDAMAGE, AActor, flags9),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),