Added MF9_FORCESECTORDAMAGE.
This flag forces non-player actors to take damage from hurt floors even if SECMF_HURTMONSTERS isn't true.
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3 changed files with 3 additions and 1 deletions
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@ -353,6 +353,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF9, DECOUPLEDANIMATIONS, AActor, flags9),
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DEFINE_FLAG(MF9, NOSECTORDAMAGE, AActor, flags9),
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DEFINE_PROTECTED_FLAG(MF9, ISPUFF, AActor, flags9), //[AA] was spawned by SpawnPuff
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DEFINE_FLAG(MF9, FORCESECTORDAMAGE, AActor, flags9),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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