- Fixed: A_Jump used a wrong index into the jump address table.
- Fixed: The recent changes in the DECORATE parser require the special parameter to A_CallSpecial to be an expression, not a constant. - Removed game filters from old style decorations. No WAD in existence ever used them and removing them allows to make the parser more robust. SVN r1170 (trunk)
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10 changed files with 73 additions and 4 deletions
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@ -222,3 +222,29 @@ void FWarp2Texture::MakeTexture (DWORD time)
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}
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: TexPart :: TexPart
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//
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//==========================================================================
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FTexture *FWarpTexture::GetRedirect(bool wantwarped)
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{
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if (!wantwarped) return SourcePic;
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else return this;
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: CopyTrueColorPixels
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//
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// This doesn't warp. It's just here in case someone tries to use a warp
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// texture for compositing a multipatch texture
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//
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//==========================================================================
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int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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return SourcePic->CopyTrueColorPixels(bmp, x, y, rotate, inf);
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}
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