- Don't call M_NotifyNewSave() before closing the new savegame.
- Disallow negative read lengths in FileReader::Read(). SVN r2685 (trunk)
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2 changed files with 4 additions and 2 deletions
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@ -2060,11 +2060,11 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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M_AppendPNGChunk (stdfile, MAKE_ID('s','n','X','t'), &next, 1);
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}
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M_NotifyNewSave (filename.GetChars(), description, okForQuicksave);
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M_FinishPNG (stdfile);
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fclose (stdfile);
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M_NotifyNewSave (filename.GetChars(), description, okForQuicksave);
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// Check whether the file is ok.
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bool success = false;
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stdfile = fopen (filename.GetChars(), "rb");
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