Rewrite changed model rendering code, and change how model skins are handled
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b55ffdbfd3
commit
61d68eb2d6
5 changed files with 144 additions and 92 deletions
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@ -1324,13 +1324,22 @@ bool AActor::Massacre ()
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//
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//----------------------------------------------------------------------------
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FSerializer &Serialize(FSerializer &arc, const char *key, ModelOverride &sid, ModelOverride *def)
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{
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arc.BeginObject(key);
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arc("modelID", sid.modelID);
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arc("surfaceSkinIDs", sid.surfaceSkinIDs);
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arc.EndObject();
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return arc;
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}
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void DActorModelData::Serialize(FSerializer& arc)
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{
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Super::Serialize(arc);
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arc("modelDef", modelDef)
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("modelIDs", modelIDs)
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("models", models)
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("skinIDs", skinIDs)
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("surfaceSkinIDs", surfaceSkinIDs)
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//("surfaceSkinIDs", surfaceSkinIDs)
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("animationIDs", animationIDs)
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("modelFrameGenerators", modelFrameGenerators)
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("hasModel", hasModel);
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@ -1338,10 +1347,10 @@ void DActorModelData::Serialize(FSerializer& arc)
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void DActorModelData::OnDestroy()
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{
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modelIDs.Reset();
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models.Reset();
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modelFrameGenerators.Reset();
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skinIDs.Reset();
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surfaceSkinIDs.Reset();
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//surfaceSkinIDs.Reset();
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animationIDs.Reset();
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}
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