- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
in a hub but by a level flag instead. - Fixed: Floor and ceiling huggers must set themselves to floor and ceiling each time they move. - Added a LEVEL_NOMONSTERS flag so that G_ChangeLevel doesn't have to mess with the dmflags CVAR to start the level without monsters. SVN r563 (trunk)
This commit is contained in:
parent
8f5dd5d028
commit
621fe2ed98
13 changed files with 60 additions and 14 deletions
|
|
@ -1613,6 +1613,15 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
|
|||
}
|
||||
}
|
||||
|
||||
if (thing->flags3 & MF3_FLOORHUGGER)
|
||||
{
|
||||
thing->z = tmfloorz;
|
||||
}
|
||||
else if (thing->flags3 & MF3_CEILINGHUGGER)
|
||||
{
|
||||
thing->z = tmceilingz - thing->height;
|
||||
}
|
||||
|
||||
if (onfloor && tmfloorsector == thing->floorsector)
|
||||
{
|
||||
thing->z = tmfloorz;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue