- switched over to the scripted intermission screens.
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9ef88ea327
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622b4a6457
15 changed files with 225 additions and 1639 deletions
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@ -59,6 +59,9 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenEnteringFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenFinishedFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gibfactor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, intermissioncounter)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm)
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const char *GameNames[17] =
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@ -393,6 +396,9 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
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GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
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GAMEINFOKEY_STRING(Dialogue, "dialogue")
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GAMEINFOKEY_STRING(statusscreen_single, "statscreen_single")
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GAMEINFOKEY_STRING(statusscreen_coop, "statscreen_coop")
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GAMEINFOKEY_STRING(statusscreen_dm, "statscreen_dm")
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else
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{
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