- fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item.
Issues this fixes: * all original Doom attack functions unconditionally altered the flash state. * A_FireOldBFG, A_RailAttack and A_Blast never checked for a valid ReadyWeapon. * CustomInventory items could deplete an unrelated weapon's ammo.
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4 changed files with 27 additions and 24 deletions
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@ -109,10 +109,10 @@ DEFINE_ACTION_FUNCTION_PARAMS (AActor, A_Blast)
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TThinkerIterator<AActor> iterator;
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fixed_t dist;
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if (self->player && (blastflags & BF_USEAMMO))
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if (self->player && (blastflags & BF_USEAMMO) && ACTION_CALL_FROM_WEAPON())
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{
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AWeapon * weapon = self->player->ReadyWeapon;
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if (!weapon->DepleteAmmo(weapon->bAltFire))
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if (weapon != NULL && !weapon->DepleteAmmo(weapon->bAltFire))
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return;
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}
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