- No matter how many drawers you have, you have more drawers to do.
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7 changed files with 53 additions and 138 deletions
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@ -173,6 +173,8 @@ namespace swrenderer
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_colormap = dc_colormap;
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_srcblend = dc_srcblend;
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_destblend = dc_destblend;
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_srcalpha = dc_srcalpha;
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_destalpha = dc_destalpha;
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_translation = dc_translation;
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_color = dc_color;
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}
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@ -440,8 +442,6 @@ namespace swrenderer
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if (count <= 0)
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return;
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const uint32_t *fg2rgb = _srcblend;
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const uint32_t *bg2rgb = _destblend;
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dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
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source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
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pitch = _pitch * thread->num_cores;
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@ -451,10 +451,10 @@ namespace swrenderer
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uint32_t fg = colormap[*source];
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uint32_t bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg>>15)];
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int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63);
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int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63);
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int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63);
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*dest = RGB256k.RGB[r][g][b];
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source += 4;
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dest += pitch;
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} while (--count);
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@ -472,42 +472,21 @@ namespace swrenderer
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if (count <= 0)
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return;
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const uint32_t *fg2rgb = _srcblend;
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const uint32_t *bg2rgb = _destblend;
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dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
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source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
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pitch = _pitch * thread->num_cores;
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colormap = _colormap;
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do {
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uint32_t fg = colormap[source[0]];
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uint32_t bg = dest[0];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[0] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[1]];
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bg = dest[1];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[1] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[2]];
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bg = dest[2];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[2] = RGB32k.All[fg & (fg>>15)];
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fg = colormap[source[3]];
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bg = dest[3];
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg+bg) | 0x1f07c1f;
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dest[3] = RGB32k.All[fg & (fg>>15)];
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for (int ks = 0; ks < 4; ks++)
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{ // [SP] this 4col function was a block of copy-pasted code. 4 times. I regret nothing.
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uint32_t fg = colormap[source[ks]];
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uint32_t bg = dest[ks];
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int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63);
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int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63);
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int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63);
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dest[ks] = RGB256k.RGB[r][g][b];
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}
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source += 4;
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dest += pitch;
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@ -534,10 +513,11 @@ namespace swrenderer
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pitch = _pitch * thread->num_cores;
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do {
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uint32_t val = colormap[*source];
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uint32_t fg = fgstart[val<<8];
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val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f;
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*dest = RGB32k.All[val & (val>>15)];
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uint32_t val = *source;
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int r = (GPalette.BaseColors[*dest].r * (63-val) + GPalette.BaseColors[_color].r * val) >> 8;
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int g = (GPalette.BaseColors[*dest].g * (63-val) + GPalette.BaseColors[_color].g * val) >> 8;
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int b = (GPalette.BaseColors[*dest].b * (63-val) + GPalette.BaseColors[_color].b * val) >> 8;
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*dest = RGB256k.RGB[MIN(r,63)][MIN(g,63)][MIN(b,63)];
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source += 4;
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dest += pitch;
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} while (--count);
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@ -564,22 +544,15 @@ namespace swrenderer
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do {
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uint32_t val;
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val = colormap[source[0]];
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val = (Col2RGB8[64-val][dest[0]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[0] = RGB32k.All[val & (val>>15)];
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val = colormap[source[1]];
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val = (Col2RGB8[64-val][dest[1]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[1] = RGB32k.All[val & (val>>15)];
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val = colormap[source[2]];
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val = (Col2RGB8[64-val][dest[2]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[2] = RGB32k.All[val & (val>>15)];
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val = colormap[source[3]];
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val = (Col2RGB8[64-val][dest[3]] + fgstart[val<<8]) | 0x1f07c1f;
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dest[3] = RGB32k.All[val & (val>>15)];
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for (int ks = 0; ks < 4; ks++)
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{
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val = source[ks];
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int r = (GPalette.BaseColors[dest[ks]].r * (63-val) + GPalette.BaseColors[_color].r * val) >> 8;
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int g = (GPalette.BaseColors[dest[ks]].g * (63-val) + GPalette.BaseColors[_color].g * val) >> 8;
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int b = (GPalette.BaseColors[dest[ks]].b * (63-val) + GPalette.BaseColors[_color].b * val) >> 8;
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dest[ks] = RGB256k.RGB[MIN(r,63)][MIN(g,63)][MIN(b,63)];
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}
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source += 4;
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dest += pitch;
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@ -598,23 +571,18 @@ namespace swrenderer
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if (count <= 0)
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return;
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const uint32_t *fg2rgb = _srcblend;
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const uint32_t *bg2rgb = _destblend;
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dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
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source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
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pitch = _pitch * thread->num_cores;
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colormap = _colormap;
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do {
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uint32_t a = fg2rgb[colormap[*source]] + bg2rgb[*dest];
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uint32_t b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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*dest = RGB32k.All[(a>>15) & a];
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int fg = *source;
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int bg = *dest;
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int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63);
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int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63);
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int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63);
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*dest = RGB256k.RGB[r][g][b];
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source += 4;
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dest += pitch;
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} while (--count);
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@ -637,46 +605,16 @@ namespace swrenderer
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pitch = _pitch * thread->num_cores;
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colormap = _colormap;
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const uint32_t *fg2rgb = _srcblend;
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const uint32_t *bg2rgb = _destblend;
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do {
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uint32_t a = fg2rgb[colormap[source[0]]] + bg2rgb[dest[0]];
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uint32_t b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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dest[0] = RGB32k.All[(a>>15) & a];
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a = fg2rgb[colormap[source[1]]] + bg2rgb[dest[1]];
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b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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dest[1] = RGB32k.All[(a>>15) & a];
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a = fg2rgb[colormap[source[2]]] + bg2rgb[dest[2]];
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b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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dest[2] = RGB32k.All[(a>>15) & a];
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a = fg2rgb[colormap[source[3]]] + bg2rgb[dest[3]];
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b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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a &= 0x3fffffff;
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b = b - (b >> 5);
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a |= b;
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dest[3] = RGB32k.All[(a>>15) & a];
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for (int ks = 0; ks < 4; ks++)
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{
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int fg = source[ks];
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int bg = dest[ks];
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int r = MIN((GPalette.BaseColors[fg].r * _srcalpha + GPalette.BaseColors[bg].r * _destalpha)>>18, 63);
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int g = MIN((GPalette.BaseColors[fg].g * _srcalpha + GPalette.BaseColors[bg].g * _destalpha)>>18, 63);
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int b = MIN((GPalette.BaseColors[fg].b * _srcalpha + GPalette.BaseColors[bg].b * _destalpha)>>18, 63);
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dest[ks] = RGB256k.RGB[r][g][b];
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}
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source += 4;
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dest += pitch;
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