- FVertexBuilder's output looks correct now.

This commit is contained in:
Christoph Oelckers 2018-11-05 21:11:54 +01:00
commit 625eb1e76a
11 changed files with 1064 additions and 228 deletions

View file

@ -4067,6 +4067,8 @@ void P_SetupLevel (const char *lumpname, int position, bool newGame)
for (i = 0; i < BODYQUESIZE; i++)
bodyque[i] = NULL;
CreateSections(level.sections);
if (!buildmap)
{
// [RH] Spawn slope creating things first.