- FVertexBuilder's output looks correct now.
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11 changed files with 1064 additions and 228 deletions
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@ -4067,6 +4067,8 @@ void P_SetupLevel (const char *lumpname, int position, bool newGame)
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for (i = 0; i < BODYQUESIZE; i++)
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bodyque[i] = NULL;
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CreateSections(level.sections);
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if (!buildmap)
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{
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// [RH] Spawn slope creating things first.
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