- Fixed default.cbd and Makefile.mingw for current code state.
- New: Pausing the game (through any means, not just the pause key) now pauses sound effects as well as music. "PauseMusicInMenus" has been added as a MAPINFO flag to also pause the music when a menu or the console are open. SVN r134 (trunk)
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19 changed files with 115 additions and 35 deletions
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@ -63,6 +63,7 @@
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#include "templates.h"
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#include "lists.h"
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#include "gi.h"
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#include "p_tick.h"
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// MACROS ------------------------------------------------------------------
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@ -587,6 +588,9 @@ void M_ActivateMenuInput ()
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{
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ResetButtonStates ();
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menuactive = MENU_On;
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// Pause sound effects before we play the menu switch sound.
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// That way, it won't be paused.
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P_CheckTickerPaused ();
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}
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void M_DeactivateMenuInput ()
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