- Fixed default.cbd and Makefile.mingw for current code state.

- New: Pausing the game (through any means, not just the pause key) now pauses
  sound effects as well as music. "PauseMusicInMenus" has been added as a
  MAPINFO flag to also pause the music when a menu or the console are open.


SVN r134 (trunk)
This commit is contained in:
Randy Heit 2006-05-21 02:10:16 +00:00
commit 62b7dd3efc
19 changed files with 115 additions and 35 deletions

View file

@ -739,7 +739,7 @@ long FMODSoundRenderer::StartSound3D (sfxinfo_t *sfx, float vol, int pitch, int
void FMODSoundRenderer::StopSound (long handle)
{
if (!handle ||!ChannelMap)
if (!handle || !ChannelMap)
return;
handle--;
@ -752,6 +752,16 @@ void FMODSoundRenderer::StopSound (long handle)
}
}
void FMODSoundRenderer::SetSfxPaused (bool paused)
{
for (int i = 0; i < NumChannels; ++i)
{
if (ChannelMap[i].soundID != -1)
{
FSOUND_SetPaused (ChannelMap[i].channelID, paused);
}
}
}
bool FMODSoundRenderer::IsPlayingSound (long handle)
{