- more direct native functions for sector utilities.

This commit is contained in:
Christoph Oelckers 2018-11-29 17:38:58 +01:00
commit 62efe11a85
8 changed files with 128 additions and 127 deletions

View file

@ -104,37 +104,37 @@ DEFINE_ACTION_FUNCTION(_Sector, NextSpecialSector)
// P_FindLowestFloorSurrounding()
// FIND LOWEST FLOOR HEIGHT IN SURROUNDING SECTORS
//
double sector_t::FindLowestFloorSurrounding (vertex_t **v) const
double FindLowestFloorSurrounding (const sector_t *sector, vertex_t **v)
{
sector_t *other;
double floor;
double ofloor;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::floor);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::floor);
spot = Lines[0]->v1;
floor = floorplane.ZatPoint(spot);
spot = sector->Lines[0]->v1;
floor = sector->floorplane.ZatPoint(spot);
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
ofloor = other->floorplane.ZatPoint (check->v1);
if (ofloor < floor && ofloor < floorplane.ZatPoint (check->v1))
if (ofloor < floor && ofloor < sector->floorplane.ZatPoint (check->v1))
{
floor = ofloor;
spot = check->v1;
}
ofloor = other->floorplane.ZatPoint (check->v2);
if (ofloor < floor && ofloor < floorplane.ZatPoint (check->v2))
if (ofloor < floor && ofloor < sector->floorplane.ZatPoint (check->v2))
{
floor = ofloor;
spot = check->v2;
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return floor;
}
@ -143,21 +143,21 @@ double sector_t::FindLowestFloorSurrounding (vertex_t **v) const
// P_FindHighestFloorSurrounding()
// FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
//
double sector_t::FindHighestFloorSurrounding (vertex_t **v) const
double FindHighestFloorSurrounding (const sector_t *sector, vertex_t **v)
{
sector_t *other;
double floor;
double ofloor;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::floor);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::floor);
spot = Lines[0]->v1;
spot = sector->Lines[0]->v1;
floor = -FLT_MAX;
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
ofloor = other->floorplane.ZatPoint (check->v1);
if (ofloor > floor)
@ -173,7 +173,7 @@ double sector_t::FindHighestFloorSurrounding (vertex_t **v) const
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return floor;
}
@ -188,7 +188,7 @@ double sector_t::FindHighestFloorSurrounding (vertex_t **v) const
//
// Rewritten by Lee Killough to avoid fixed array and to be faster
//
double sector_t::FindNextHighestFloor (vertex_t **v) const
double FindNextHighestFloor (const sector_t *sector, vertex_t **v)
{
double height;
double heightdiff;
@ -196,27 +196,27 @@ double sector_t::FindNextHighestFloor (vertex_t **v) const
sector_t *other;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::floor);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::floor);
spot = Lines[0]->v1;
height = floorplane.ZatPoint(spot);
spot = sector->Lines[0]->v1;
height = sector->floorplane.ZatPoint(spot);
heightdiff = FLT_MAX;
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
ofloor = other->floorplane.ZatPoint (check->v1);
floor = floorplane.ZatPoint (check->v1);
if (ofloor > floor && ofloor - floor < heightdiff && !IsLinked(other, false))
floor = sector->floorplane.ZatPoint (check->v1);
if (ofloor > floor && ofloor - floor < heightdiff && !sector->IsLinked(other, false))
{
heightdiff = ofloor - floor;
height = ofloor;
spot = check->v1;
}
ofloor = other->floorplane.ZatPoint (check->v2);
floor = floorplane.ZatPoint (check->v2);
if (ofloor > floor && ofloor - floor < heightdiff && !IsLinked(other, false))
floor = sector->floorplane.ZatPoint (check->v2);
if (ofloor > floor && ofloor - floor < heightdiff && !sector->IsLinked(other, false))
{
heightdiff = ofloor - floor;
height = ofloor;
@ -224,7 +224,7 @@ double sector_t::FindNextHighestFloor (vertex_t **v) const
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return height;
}
@ -240,7 +240,7 @@ double sector_t::FindNextHighestFloor (vertex_t **v) const
//
// jff 02/03/98 Twiddled Lee's P_FindNextHighestFloor to make this
//
double sector_t::FindNextLowestFloor (vertex_t **v) const
double FindNextLowestFloor (const sector_t *sector, vertex_t **v)
{
double height;
double heightdiff;
@ -248,27 +248,27 @@ double sector_t::FindNextLowestFloor (vertex_t **v) const
sector_t *other;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::floor);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::floor);
spot = Lines[0]->v1;
height = floorplane.ZatPoint (spot);
spot = sector->Lines[0]->v1;
height = sector->floorplane.ZatPoint (spot);
heightdiff = FLT_MAX;
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
ofloor = other->floorplane.ZatPoint (check->v1);
floor = floorplane.ZatPoint (check->v1);
if (ofloor < floor && floor - ofloor < heightdiff && !IsLinked(other, false))
floor = sector->floorplane.ZatPoint (check->v1);
if (ofloor < floor && floor - ofloor < heightdiff && !sector->IsLinked(other, false))
{
heightdiff = floor - ofloor;
height = ofloor;
spot = check->v1;
}
ofloor = other->floorplane.ZatPoint (check->v2);
floor = floorplane.ZatPoint(check->v2);
if (ofloor < floor && floor - ofloor < heightdiff && !IsLinked(other, false))
floor = sector->floorplane.ZatPoint(check->v2);
if (ofloor < floor && floor - ofloor < heightdiff && !sector->IsLinked(other, false))
{
heightdiff = floor - ofloor;
height = ofloor;
@ -276,7 +276,7 @@ double sector_t::FindNextLowestFloor (vertex_t **v) const
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return height;
}
@ -292,7 +292,7 @@ double sector_t::FindNextLowestFloor (vertex_t **v) const
//
// jff 02/03/98 Twiddled Lee's P_FindNextHighestFloor to make this
//
double sector_t::FindNextLowestCeiling (vertex_t **v) const
double FindNextLowestCeiling (const sector_t *sector, vertex_t **v)
{
double height;
double heightdiff;
@ -300,27 +300,27 @@ double sector_t::FindNextLowestCeiling (vertex_t **v) const
sector_t *other;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::floor);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::floor);
spot = Lines[0]->v1;
height = ceilingplane.ZatPoint(spot);
spot = sector->Lines[0]->v1;
height = sector->ceilingplane.ZatPoint(spot);
heightdiff = FLT_MAX;
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
oceil = other->ceilingplane.ZatPoint(check->v1);
ceil = ceilingplane.ZatPoint(check->v1);
if (oceil < ceil && ceil - oceil < heightdiff && !IsLinked(other, true))
ceil = sector->ceilingplane.ZatPoint(check->v1);
if (oceil < ceil && ceil - oceil < heightdiff && !sector->IsLinked(other, true))
{
heightdiff = ceil - oceil;
height = oceil;
spot = check->v1;
}
oceil = other->ceilingplane.ZatPoint(check->v2);
ceil = ceilingplane.ZatPoint(check->v2);
if (oceil < ceil && ceil - oceil < heightdiff && !IsLinked(other, true))
ceil = sector->ceilingplane.ZatPoint(check->v2);
if (oceil < ceil && ceil - oceil < heightdiff && !sector->IsLinked(other, true))
{
heightdiff = ceil - oceil;
height = oceil;
@ -328,7 +328,7 @@ double sector_t::FindNextLowestCeiling (vertex_t **v) const
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return height;
}
@ -344,7 +344,7 @@ double sector_t::FindNextLowestCeiling (vertex_t **v) const
//
// jff 02/03/98 Twiddled Lee's P_FindNextHighestFloor to make this
//
double sector_t::FindNextHighestCeiling (vertex_t **v) const
double FindNextHighestCeiling (const sector_t *sector, vertex_t **v)
{
double height;
double heightdiff;
@ -352,27 +352,27 @@ double sector_t::FindNextHighestCeiling (vertex_t **v) const
sector_t *other;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::ceiling);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::ceiling);
spot = Lines[0]->v1;
height = ceilingplane.ZatPoint(spot);
spot = sector->Lines[0]->v1;
height = sector->ceilingplane.ZatPoint(spot);
heightdiff = FLT_MAX;
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
oceil = other->ceilingplane.ZatPoint(check->v1);
ceil = ceilingplane.ZatPoint(check->v1);
if (oceil > ceil && oceil - ceil < heightdiff && !IsLinked(other, true))
ceil = sector->ceilingplane.ZatPoint(check->v1);
if (oceil > ceil && oceil - ceil < heightdiff && !sector->IsLinked(other, true))
{
heightdiff = oceil - ceil;
height = oceil;
spot = check->v1;
}
oceil = other->ceilingplane.ZatPoint(check->v2);
ceil = ceilingplane.ZatPoint(check->v2);
if (oceil > ceil && oceil - ceil < heightdiff && !IsLinked(other, true))
ceil = sector->ceilingplane.ZatPoint(check->v2);
if (oceil > ceil && oceil - ceil < heightdiff && !sector->IsLinked(other, true))
{
heightdiff = oceil - ceil;
height = oceil;
@ -380,7 +380,7 @@ double sector_t::FindNextHighestCeiling (vertex_t **v) const
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return height;
}
@ -389,21 +389,21 @@ double sector_t::FindNextHighestCeiling (vertex_t **v) const
//
// FIND LOWEST CEILING IN THE SURROUNDING SECTORS
//
double sector_t::FindLowestCeilingSurrounding (vertex_t **v) const
double FindLowestCeilingSurrounding (const sector_t *sector, vertex_t **v)
{
double height;
double oceil;
sector_t *other;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::ceiling);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::ceiling);
spot = Lines[0]->v1;
spot = sector->Lines[0]->v1;
height = FLT_MAX;
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
oceil = other->ceilingplane.ZatPoint(check->v1);
if (oceil < height)
@ -419,7 +419,7 @@ double sector_t::FindLowestCeilingSurrounding (vertex_t **v) const
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return height;
}
@ -428,21 +428,21 @@ double sector_t::FindLowestCeilingSurrounding (vertex_t **v) const
//
// FIND HIGHEST CEILING IN THE SURROUNDING SECTORS
//
double sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
double FindHighestCeilingSurrounding (const sector_t *sector, vertex_t **v)
{
double height;
double oceil;
sector_t *other;
vertex_t *spot;
if (Lines.Size() == 0) return GetPlaneTexZ(sector_t::ceiling);
if (sector->Lines.Size() == 0) return sector->GetPlaneTexZ(sector_t::ceiling);
spot = Lines[0]->v1;
spot = sector->Lines[0]->v1;
height = -FLT_MAX;
for (auto check : Lines)
for (auto check : sector->Lines)
{
if (NULL != (other = getNextSector (check, this)))
if (NULL != (other = getNextSector (check, sector)))
{
oceil = other->ceilingplane.ZatPoint(check->v1);
if (oceil > height)
@ -458,7 +458,7 @@ double sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
}
}
}
if (v != NULL)
if (v != nullptr)
*v = spot;
return height;
}