- removed Accel2D variable and a little bit of locking cruft.
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cff5f0e3c7
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62f073ef60
21 changed files with 35 additions and 257 deletions
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@ -778,16 +778,6 @@ void M_Drawer (void)
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AActor *camera = player->camera;
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PalEntry fade = 0;
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if (!screen->Accel2D && camera != nullptr && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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{
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if (camera->player != nullptr)
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{
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player = camera->player;
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}
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fade = PalEntry (uint8_t(player->BlendA*255), uint8_t(player->BlendR*255), uint8_t(player->BlendG*255), uint8_t(player->BlendB*255));
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}
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if (CurrentMenu != nullptr && menuactive != MENU_Off)
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{
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if (GLRenderer)
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