- removed Accel2D variable and a little bit of locking cruft.
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21 changed files with 35 additions and 257 deletions
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@ -420,7 +420,7 @@ namespace swrenderer
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// Check for hardware-assisted 2D. If it's available, and this sprite is not
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// fuzzy, don't draw it until after the switch to 2D mode.
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if (!noaccel && viewport->RenderTarget == screencanvas && (DFrameBuffer *)screen->Accel2D)
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if (!noaccel && viewport->RenderTarget == screencanvas)
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{
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FRenderStyle style = vis.RenderStyle;
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style.CheckFuzz();
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