- removed Accel2D variable and a little bit of locking cruft.

This commit is contained in:
Christoph Oelckers 2018-03-27 17:13:10 +02:00
commit 62f073ef60
21 changed files with 35 additions and 257 deletions

View file

@ -420,7 +420,7 @@ namespace swrenderer
// Check for hardware-assisted 2D. If it's available, and this sprite is not
// fuzzy, don't draw it until after the switch to 2D mode.
if (!noaccel && viewport->RenderTarget == screencanvas && (DFrameBuffer *)screen->Accel2D)
if (!noaccel && viewport->RenderTarget == screencanvas)
{
FRenderStyle style = vis.RenderStyle;
style.CheckFuzz();