- added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.
- added an isActor utility function to codegen.cpp to simplify a few constructs.
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19 changed files with 49 additions and 38 deletions
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@ -371,7 +371,7 @@ static void ParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc)
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PClass *cls = PClass::FindClass(buildname);
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if (cls != nullptr && cls->IsDescendantOf("ListMenuItem"))
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{
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auto func = dyn_cast<PFunction>(cls->Symbols.FindSymbol("Init", true));
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auto func = dyn_cast<PFunction>(cls->FindSymbol("Init", true));
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if (func != nullptr && !(func->Variants[0].Flags & (VARF_Protected | VARF_Private))) // skip internal classes which have a protexted init method.
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{
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auto &args = func->Variants[0].Proto->ArgumentTypes;
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@ -746,7 +746,7 @@ static void ParseOptionMenuBody(FScanner &sc, DOptionMenuDescriptor *desc)
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PClass *cls = PClass::FindClass(buildname);
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if (cls != nullptr && cls->IsDescendantOf("OptionMenuItem"))
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{
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auto func = dyn_cast<PFunction>(cls->Symbols.FindSymbol("Init", true));
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auto func = dyn_cast<PFunction>(cls->FindSymbol("Init", true));
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if (func != nullptr && !(func->Variants[0].Flags & (VARF_Protected | VARF_Private))) // skip internal classes which have a protexted init method.
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{
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auto &args = func->Variants[0].Proto->ArgumentTypes;
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