- added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.
- added an isActor utility function to codegen.cpp to simplify a few constructs.
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19 changed files with 49 additions and 38 deletions
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@ -1616,7 +1616,7 @@ static void SetMapThingUserData(AActor *actor, unsigned udi)
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{
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FName varname = MapThingsUserData[udi].Property;
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int value = MapThingsUserData[udi].Value;
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PField *var = dyn_cast<PField>(actor->GetClass()->Symbols.FindSymbol(varname, true));
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PField *var = dyn_cast<PField>(actor->GetClass()->FindSymbol(varname, true));
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udi++;
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