- added a FindSymbol wrapper to PClass so that other code does not need to access the symbol table directly.

- added an isActor utility function to codegen.cpp to simplify a few constructs.
This commit is contained in:
Christoph Oelckers 2017-04-12 13:08:41 +02:00
commit 6308251084
19 changed files with 49 additions and 38 deletions

View file

@ -1404,7 +1404,7 @@ bool ZCCCompiler::CompileProperties(PClass *type, TArray<ZCC_Property *> &Proper
{
do
{
auto f = dyn_cast<PField>(type->Symbols.FindSymbol(id->Id, true));
auto f = dyn_cast<PField>(type->FindSymbol(id->Id, true));
if (f == nullptr)
{
Error(id, "Variable %s not found in %s", FName(id->Id).GetChars(), type->TypeName.GetChars());
@ -2113,7 +2113,7 @@ void ZCCCompiler::ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *pro
FName name(propname, true);
if (name != NAME_None)
{
auto propp = dyn_cast<PProperty>(cls->Symbols.FindSymbol(name, true));
auto propp = dyn_cast<PProperty>(cls->FindSymbol(name, true));
if (propp != nullptr)
{
DispatchScriptProperty(propp, prop, (AActor *)bag.Info->Defaults, bag);