- moved texture counting code into FTextureManager.

- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.


SVN r3026 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-11 12:00:40 +00:00
commit 6309d90be0
13 changed files with 481 additions and 433 deletions

View file

@ -4055,7 +4055,6 @@ void P_Init ()
atterm (P_Shutdown);
P_InitEffects (); // [RH]
R_InitPicAnims ();
P_InitSwitchList ();
P_InitTerrainTypes ();
P_InitKeyMessages ();