- moved texture counting code into FTextureManager.
- moved all code and data for Build tile management into FTextureManager. - moved texture animation management into FTextureManager. - changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views. SVN r3026 (trunk)
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13 changed files with 481 additions and 433 deletions
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@ -1084,7 +1084,6 @@ void R_SetupFrame (AActor *actor)
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iview->otic = nowtic;
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}
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R_UpdateAnimations (I_FPSTime());
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r_TicFrac = I_GetTimeFrac (&r_FrameTime);
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if (cl_capfps || r_NoInterpolate)
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{
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