- added UDMF_fields for sector plane reflectiveness.
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4 changed files with 23 additions and 0 deletions
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@ -4080,6 +4080,13 @@ void P_SetupLevel (const char *lumpname, int position)
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// set up world state
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P_SpawnSpecials ();
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// disable reflective planes on sloped sectors.
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for (auto i = 0; i < numsectors; i++)
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{
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if (sectors[i].floorplane.isSlope()) sectors[i].reflect[sector_t::floor] = 0;
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if (sectors[i].ceilingplane.isSlope()) sectors[i].reflect[sector_t::ceiling] = 0;
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}
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// This must be done BEFORE the PolyObj Spawn!!!
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Renderer->PreprocessLevel();
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